Independent game production, from prototype to commercial release.
Top-down shooter roguelike developed in Unity and published with Plug In Digital.
Adventure game that combines crafting, exploration, and environmental storytelling
A narrative beat 'em up that blends visceral violence, social satire, and a metaphor for anger.
A fighting game where players face off in 1-on-1 battles using projectiles. Final project at ISART DIGITAL Montreal.
An unpredictable party game for 2 to 4 players created during the Disc Room Game Jam
Prototype of an auto-battler inspired by the Dragon Quest franchise, combining strategy, unit management, and progression systems.
As the founder of the independent studio Square Squid, I designed and developed Bibots, a roguelike published by Plug In Digital.
I work across the entire production pipeline: game design, gameplay programming, integration, UI, VFX, and production.
With experience working in small teams and iterative environments, I develop experiences that prioritize system consistency, clear design intent, and high-quality execution.
Available for collaborations in game design and Unity development.